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Link: One Hour Per Second with SVG animations

sadoldnyan

“Amazing JavaScript!” might not be the first thing that comes to mind when you see One Hour Per Second. The most interesting JavaScript bits happen behind the scenes in this site from YouTube. They’ve cleverly combined web technologies to create … Continue reading →

Posted on January 27, 2012 by Val Head | 1 Reply

3D wood turning

Posted on January 25, 2012 by Paul King
lathe

Here’s a fun experiment from Einar Öberg; a digital lathe! Holding down the spacebar brings the lathe up to speed while left-click presses the tool to the block, carving grooves into its surface. The ‘wood chips’ that spew forth from … Continue reading →

Posted in WebGL | Leave a reply

Why Cut the Rope uses Flash

Posted on January 23, 2012 by Seb Lee-Delisle
CutTheRopeFlash

OK, I admit it. I was kinda mean to Seattle game developers Pixel Lab about their HTML5 Cut the Rope game. And in my teasing for their slightly obsequious Microsoft sales pitch in the video, I neglected to mention that … Continue reading →

Posted in Canvas (2D), Game | 12 Replies

Link: Little Planet Street View

little-planet-street-view-featured

This is a very clever trick (or as they used to say back in the day, a “mash-up”) using Google Maps Street View and WebGL. It uses stereographic projection and WebGL fragment shaders (GLSL) to manipulate the typical panoramic Street View and … Continue reading →

Posted on January 20, 2012 by Paul Neave | 1 Reply

Link: Nokia gets its map on

nokia-maps

Hands up anyone who’s used Google Maps? Yep, so that’s pretty much everyone, I imagine. (If you did actually put your hand up, you can consider me amused.) Anyone used Nokia Maps? No? Well in case you’ve not seen it … Continue reading →

Posted on January 19, 2012 by Paul Lewis | Leave a reply

Link: Everything you wanted to know about the Lem Google doodle

lemdoodle

Between Christmas and the 12 days of CreativeJS we didn’t get a chance to post this when it was first published, but it’s still very much worth a read. Over on HTML5 Rocks, Marcin Wichary — Sr. User Experience Designer … Continue reading →

Posted on January 16, 2012 by Val Head | 2 Replies

Join us!

Posted on January 16, 2012 by Seb Lee-Delisle

UPDATE: The submission process is now closed – thank you for all your applications! CreativeJS.com is growing so we’re looking for some new faces to join our friendly team of authors. We’ve been around for less than six months and … Continue reading →

Posted in General | 1 Reply

Microsoft unwrap Cut the Rope in JavaScript

Posted on January 10, 2012 by Seb Lee-Delisle
Cut the Rope box

We’ve already seen Angry Birds and Bejewelled in the Chrome store, but now Microsoft are joining the HTML5 casual games party with a JavaScript port of popular smartphone game Cut the Rope. The end result is an authentic translation of … Continue reading →

Posted in Canvas (2D), Game | 11 Replies

Day 12 — 3D pixel particles

Posted on January 5, 2012 by Seb Lee-Delisle
12days12

The Christmas season is pretty much over, but before you take the tree down, and return your baubles to the musty box in the cupboard, we have one final 12 days of CreativeJS post for you. And it’s a goodie! … Continue reading →

Posted in 12 days of CreativeJS, Canvas (2D), Micro Tutorial, Tutorials | 7 Replies

Day 11 – Animating with sprite sheets

Posted on January 4, 2012 by Val Head
12days11

The holidays are over and we’re all back at the office getting back to the regular routine and feeling a bit like robots. No? OK, that’s maybe a stretch. Hopefully you at least like robots though, because we’re about to … Continue reading →

Posted in 12 days of CreativeJS, Canvas (2D), Micro Tutorial, Tutorials | 9 Replies

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  • Nokia gets its map on

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