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Day 7 – Fireworks!

Posted on December 31, 2011 by Paul Lewis
12days07

Well it’s New Year’s Eve, and you can be absolutely sure that all over the world people will be celebrating with fireworks. What better way to usher in a new digital year than with a canvas-based equivalent? I tell you, … Continue reading →

Posted in 12 days of CreativeJS, Canvas (2D), Tutorials | 8 Replies

Day 6 – Getting canvas in on the web fonts fun

Posted on December 30, 2011 by Val Head
12days06

It’s no secret that canvas leaves a lot to be desired when it comes to even the most basic typography. But at least we can still use more than just the usual web safe font suspects! This installment of our … Continue reading →

Posted in 12 days of CreativeJS, Canvas (2D), Micro Tutorial | Leave a reply

Day 5 – Blur that canvas!

Posted on December 29, 2011 by Paul Neave
12days05

Blurring an image with JavaScript should be a simple operation, however doing it in an optimal and fast way is not so easy. The cheapest way to blur an image is to copy the image and overlay it multiple times … Continue reading →

Posted in 12 days of CreativeJS | 2 Replies

Day 4 – Working with these weird radian things

Posted on December 28, 2011 by Paul King
12days04

There are often times that we’re forced to supply angles in radians rather than degrees, here’s one you might recognise: // startAngle and endAngle must be given in radians! ctx.arc(x, y, radius, startAngle, endAngle, anticlockwise); Luckily we can convert between … Continue reading →

Posted in 12 days of CreativeJS, Micro Tutorial | 6 Replies

Day 3 – Play with your pixels

Posted on December 27, 2011 by Paul King
12days03

There’s still a metric tonne of turkey left to eat, so let’s work up an appetite Canvas provides no obvious way to set an individual pixel, nor read the colour of one… unless you know where to look! The getImageData() … Continue reading →

Posted in 12 days of CreativeJS, Canvas (2D), Micro Tutorial | 6 Replies

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