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Monthly Archives: January 2012

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Hacking music with JavaScript

Posted on January 30, 2012 by Seb Lee-Delisle
MusicMachine

Here’s a fun project from Mr doob and Paul Lamere – it’s an homage to 90s CGI music video project Animusic, built with JavaScript using three.js. It came out of a Music Hack Day in Cannes in the South of … Continue reading →

Posted in Music, WebGL | Leave a reply

Link: One Hour Per Second with SVG animations

sadoldnyan

“Amazing JavaScript!” might not be the first thing that comes to mind when you see One Hour Per Second. The most interesting JavaScript bits happen behind the scenes in this site from YouTube. They’ve cleverly combined web technologies to create … Continue reading →

Posted on January 27, 2012 by Val Head | 1 Reply

3D wood turning

Posted on January 25, 2012 by Paul King
lathe

Here’s a fun experiment from Einar Öberg; a digital lathe! Holding down the spacebar brings the lathe up to speed while left-click presses the tool to the block, carving grooves into its surface. The ‘wood chips’ that spew forth from … Continue reading →

Posted in WebGL | Leave a reply

Why Cut the Rope uses Flash

Posted on January 23, 2012 by Seb Lee-Delisle
CutTheRopeFlash

OK, I admit it. I was kinda mean to Seattle game developers Pixel Lab about their HTML5 Cut the Rope game. And in my teasing for their slightly obsequious Microsoft sales pitch in the video, I neglected to mention that … Continue reading →

Posted in Canvas (2D), Game | 13 Replies

Link: Little Planet Street View

little-planet-street-view-featured

This is a very clever trick (or as they used to say back in the day, a “mash-up”) using Google Maps Street View and WebGL. It uses stereographic projection and WebGL fragment shaders (GLSL) to manipulate the typical panoramic Street View and … Continue reading →

Posted on January 20, 2012 by Paul Neave | 1 Reply

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