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Monthly Archives: January 2012

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Day 11 – Animating with sprite sheets

Posted on January 4, 2012 by Val Head
12days11

The holidays are over and we’re all back at the office getting back to the regular routine and feeling a bit like robots. No? OK, that’s maybe a stretch. Hopefully you at least like robots though, because we’re about to … Continue reading →

Posted in 12 days of CreativeJS, Canvas (2D), Micro Tutorial, Tutorials

Day 10 – Drawing rotated images into canvas

Posted on January 3, 2012 by Seb Lee-Delisle
12days10

The room may still be spinning after the New Year celebrations but at least after this, you’ll be able to rotate your images to counter the effects! You probably know we have this handy canvas context function drawImage : context.drawImage(image, … Continue reading →

Posted in 12 days of CreativeJS, Micro Tutorial, Tutorials

Day 9 – It’s okay to cheat

Posted on January 2, 2012 by Val Head
12days09

No matter how much you’ve worked with canvas, you could always use a little reminder all those attributes and methods you don’t use everyday. The canvas cheat sheet is a great thing for exactly that. It’s a quick reference sheet … Continue reading →

Posted in 12 days of CreativeJS, Canvas (2D)

Day 8 – Photo fun with CamanJS

Posted on January 1, 2012 by Paul Neave
12days08

CamanJS (short for Canvas Manipulation JavaScript) is a great micro JS library for applying filters and effects to images using canvas. It has a very clean jQuery-like ‘chainable’ API, but is independent of any JS framework. It’s open source and … Continue reading →

Posted in 12 days of CreativeJS

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