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Monthly Archives: October 2012

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Link: Happy Halloween! Watch Out For Zombies

theywilleatyou2

Halloween seems like a good time to add a few more zombies to your day and ‘They will eat you!‘ is up to the task! The goal of the game, as you might have guessed, is to run away from … Continue reading →

Posted on October 31, 2012 by Val Head

Microscopix

Posted on October 29, 2012 by Richard Davey
microscopix0

Microscopix was the winning demo entry at the TRSAC 2012 demo party held in Arhus, Denmark at the end of October 2012. Created by the recently re-formed group Litewerx  it’s a lovely combination of WebGL powered visuals smoothly synced to … Continue reading →

Posted in Demoscene | Tagged demo, Litewerx, WebGL

The Making Of push.generator

Posted on October 23, 2012 by Philipp Sackl
push_prints

This is a guest post by Philipp Sackl. The push.generator is a piece of software that allows you to create graphics from words. It is at the heart of push.conference’s corporate design and you can play with it here. This … Continue reading →

Posted in JS Library

New workshop dates

Posted on October 22, 2012 by Seb Lee-Delisle

More dates in Brighton, and one in Oxford : Brighton – CreativeJS for non-coders – 10-11 December Brighton – CreativeJS 2D – 17-18 December Oxford – CreativeJS 2D – 28-29 January Tickets go on sale on Tuesday at 11am (tomorrow!) … Continue reading →

Posted in Workshops

Space missiles, zombie brains and city simulation from js13k

Posted on October 11, 2012 by Richard Davey
simland

js13k was a competition in which developers had to create the best game they possibly could using JavaScript and no more than 13KB in the process. All code and all assets should fit into that tiny space limitation. Although the competition … Continue reading →

Posted in Game | Tagged fps, games, js13k, strategy, WebGL

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