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Why Cut the Rope uses Flash

Posted on January 23, 2012 by Seb Lee-Delisle
CutTheRopeFlash

OK, I admit it. I was kinda mean to Seattle game developers Pixel Lab about their HTML5 Cut the Rope game. And in my teasing for their slightly obsequious Microsoft sales pitch in the video, I neglected to mention that … Continue reading →

Posted in Canvas (2D), Game | 13 Replies

Microsoft unwrap Cut the Rope in JavaScript

Posted on January 10, 2012 by Seb Lee-Delisle
Cut the Rope box

We’ve already seen Angry Birds and Bejewelled in the Chrome store, but now Microsoft are joining the HTML5 casual games party with a JavaScript port of popular smartphone game Cut the Rope. The end result is an authentic translation of … Continue reading →

Posted in Canvas (2D), Game | 12 Replies

Link: The Convergence

convergence-shot2

This is probably one of the first really great examples of HTML5 gaming I’ve seen. Most HTML5 games up to now have been proofs of concept with minimal graphics and tenuous gameplay. That’s not the case with The Convergence though. … Continue reading →

Posted on November 4, 2011 by Paul Neave | 17 Replies

Link: Cubes

cubed

Daniel Rapp has created a fun new reflex based game called Cubed. It was built using three.js and your objective is to dodge an incoming horde of – wait for it – cubes! Sounds a whole lot easier than it is… Give it a go and let … Continue reading →

Posted on September 7, 2011 by Hakim El Hattab | 2 Replies

FastKat by Andrea Doimo

Posted on August 10, 2011 by Seb Lee-Delisle
FastKat

You always get the best results when you tailor the design style of your project to suit the limitations of the medium. And FastKat is a perfect example of that. Rendering 3D in canvas is pretty slow, and rendering huge … Continue reading →

Posted in Canvas (2D), Game | 1 Reply

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