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Day 7 – Fireworks!

Posted on December 31, 2011 by Paul Lewis
12days07

Well it’s New Year’s Eve, and you can be absolutely sure that all over the world people will be celebrating with fireworks. What better way to usher in a new digital year than with a canvas-based equivalent? I tell you, … Continue reading →

Posted in 12 days of CreativeJS, Canvas (2D), Tutorials

Link: Shader particle simulation

GLOW Shader Particle System

This slick particle simulation from the guys behind the GLOW WebGL wrapper is rendered using only shaders and Frame Buffer Objects (textures that you can render to, using shaders). They’ve also kindly supplied a detailed companion tutorial that explains the … Continue reading →

Posted on December 19, 2011 by Paul King

Link: The maths of animation

There’s no getting around it, if you want to make things move nicely you gotta face up to your fear of maths. But when it comes down to it there isn’t actually that much you need to know. And thankfully … Continue reading →

Posted on October 4, 2011 by Seb Lee-Delisle

Box2D & JavaScript tutorials by Seth Ladd

Posted on September 23, 2011 by Seb Lee-Delisle
Box2D-featured

Google developer advocate Seth Ladd has quietly but consistently been producing an excellent series of articles on his blog about a JavaScript port of Box2D, the physics engine used in Angry Birds. Box2D is written and maintained by its original … Continue reading →

Posted in JS Library, Tutorials

CreativeJS workshop tour coming to USA

Posted on September 20, 2011 by Seb Lee-Delisle
map-only

[UPDATE – new NYC date added due to demand!] Whenever I get the chance I write tutorials here, but there’s no better way to get a solid concentrated hit of programming skills than with some decent face-to-face training. So if … Continue reading →

Posted in Tutorials

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