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Day 5 – Blur that canvas!

Posted on December 29, 2011 by Paul Neave
12days05

Blurring an image with JavaScript should be a simple operation, however doing it in an optimal and fast way is not so easy. The cheapest way to blur an image is to copy the image and overlay it multiple times … Continue reading →

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Day 4 – Working with these weird radian things

Posted on December 28, 2011 by Paul King
12days04

There are often times that we’re forced to supply angles in radians rather than degrees, here’s one you might recognise: // startAngle and endAngle must be given in radians! ctx.arc(x, y, radius, startAngle, endAngle, anticlockwise); Luckily we can convert between … Continue reading →

Posted in 12 days of CreativeJS, Micro Tutorial

Day 3 – Play with your pixels

Posted on December 27, 2011 by Paul King
12days03

There’s still a metric tonne of turkey left to eat, so let’s work up an appetite  Canvas provides no obvious way to set an individual pixel, nor read the colour of one… unless you know where to look! The … Continue reading →

Posted in 12 days of CreativeJS, Canvas (2D), Micro Tutorial

Day 2 – GPU accelerate your DOM elements

Posted on December 26, 2011 by Seb Lee-Delisle
12days02

First up, we have a super simple way to improve the performance of animating DOM elements. You probably know that in CSS3 you can move divs and images around in 3D space, and when you do this, some browsers render … Continue reading →

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Day 1 – Make your bitmaps snappy

Posted on December 25, 2011 by Seb Lee-Delisle
12days01

Yay! It’s Christmas! And just as we promised, here’s the first of our 12 days of CreativeJS posts. Each day we’ll be bringing you a useful little nugget of information so digestible you’ll be able to stomach it even after … Continue reading →

Posted in 12 days of CreativeJS

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