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C64 Shader Post Processing Effects

Posted on June 3, 2014 by Richard Davey
c64shader

@oosmoxiecode has released this lovely C64 styled post-processing WebGL shader. Seen running on-top of a trailer for the forthcoming Cyberpunk 2077 game. You can open the control panel and tweak the effects to alter the dithering. View source to see how … Continue reading →

Posted in WebGL | Tagged C64, shader, WebGL

WebGL and asm.js at GDC 2014

Posted on March 18, 2014 by John Dalziel
GDC 2014

The annual Game Developers Conference is back in full swing in San Francisco. It was at last year’s GDC that Mozilla first demoed their collaboration with Epic on the WebGL port of the Unreal Engine 3. The demo was made … Continue reading →

Posted in Game, WebGL | Tagged unity, WebGL

thisway.js by stravaganza

Posted on February 5, 2014 by Richard Davey
thisway

thisway.js is a new demoscene production by Stravaganza, released at the start of 2014. It’s a remake of a 1990s demo, and as such the effects have a more old school look to them. But it’s a beautiful collection of … Continue reading →

Posted in Demoscene | Tagged demo, Stravaganza, three.js, WebGL

Coupled Turing pattern and 2^19 particles

Posted on November 19, 2013 by Richard Davey
particles

Project 2^19 points onto a texture, calculate blur, use the gradients to update the particle positions, mumble a magic spell and you get a beautiful shader / WebGL powered effect like this by Felix Woitzel (@Flexi23). Move the mouse through … Continue reading →

Posted in GLSL | Tagged particles, shaders, WebGL

Link: Liquid Heart

heart

Liquid Heart is the 86th laboratory demo by Simo Santavirta (@simppafi) and involves a lovely pulsating and melting heart. Drag the camera around to view it from different angles, and as the demo says “notice the lack of hard edges”. … Continue reading →

Posted on October 16, 2013 by Richard Davey

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