A really fun and addictive experiment by Daniel Puhe (@spielzeugz). What’s also worth noting is that this runs on iPhones as well as it runs on desktops. (I’d be interested to know if it runs as well on Android phones – anyone?)
Daniel’s Lab is full of interesting work across a number of platforms so also check that out.
Sticky Thing by Daniel Puhe [via the legendary @simurai]

Yes, works on android 2.3.
Works perfectly well on Android (Gingerbread, Nexus S)
Thanks! I figured it would work on Android just fine, but it’s always good to confirm
I just ran it on a Samsung Galaxy Tab and an iPad2 with iOS4. It runs a lot better on the iPad – my guess would be 5 vs 15 fps. Quite surprising really as iOS traditionally has quite a crap canvas implementation. iOS5 finally has GPU accelerated canvas but I haven’t installed it yet. I guess an iPad2 is quite a fast machine. I’d like to see it running on a decent Android device, I’m sure it’d be better.
It works on my Galaxy Tab 10.1 but really slow (default browser), with FF and Opera Mobile didnt worked at all
The accelerometer support works well on PlayBook and the framerate isn’t bad, but touch does not. The viewport isn’t locked down for the browser, so touch and drag scrolls the page instead of interacting with the sticky thing.
Works just fine in the Dolphin HD browser on a MyTouch 4G running Gingerbread 2.3.4
The “options box” you are using for the experiment, would that source code be available anywhere? It’s really nice.
Good question Chris! I’ve asked Daniel on Twitter, I’ll let you know if he gets back to me.