A sticky situation

A really fun and addictive experiment by Daniel Puhe (@spielzeugz). What’s also worth noting is that this runs on iPhones as well as it runs on desktops. (I’d be interested to know if it runs as well on Android phones – anyone?)

Daniel’s Lab is full of interesting work across a number of platforms so also check that out.

Sticky Thing by Daniel Puhe [via the legendary @simurai]

This entry was posted in Canvas (2D) by Paul Lewis on Posted on by .

About Paul Lewis

Paul (@aerotwist) has been making stuff on the web for over a decade. He is currently working as a Solutions Architect for Huge in London. He's also really interested in physics, maths and other nerdy pursuits. An incredibly creative person, he loves to mix code and visuals to make beautiful experiences. Ultimately he believes awesome needs no use-case.

9 thoughts on “A sticky situation

  1. I just ran it on a Samsung Galaxy Tab and an iPad2 with iOS4. It runs a lot better on the iPad – my guess would be 5 vs 15 fps. Quite surprising really as iOS traditionally has quite a crap canvas implementation. iOS5 finally has GPU accelerated canvas but I haven’t installed it yet. I guess an iPad2 is quite a fast machine. I’d like to see it running on a decent Android device, I’m sure it’d be better.

  2. The accelerometer support works well on PlayBook and the framerate isn’t bad, but touch does not. The viewport isn’t locked down for the browser, so touch and drag scrolls the page instead of interacting with the sticky thing.

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