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Monthly Archives: February 2012

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Link: Braaains!

braaaains

I’m letting out my inner zombie, and I think you should, too! This brilliant little demo by Steve Wittens uses a pair of large sprite sheets (one for colour, one for opacity) which contain the cross sections of a human … Continue reading →

Posted on February 29, 2012 by Paul Lewis | Leave a reply

DepthCam

Posted on February 28, 2012 by Simon Madine
George MacKerron at his desk

What do you get when you mix together Python, Node.js, Three.js, CoffeeScript, WebGL, Websockets and a Kinect? If your answer was “A live-streaming, rotatable, zoomable 3D camera that wouldn’t be out of place on an episode of CSI”, you’d be … Continue reading →

Posted in Video, WebGL | Leave a reply

New additions to the CreativeJS team!

Posted on February 28, 2012 by Val Head

We’re very excited to announce three new authors starting this week! We’re welcoming Richard Davey, Tim Holman, and Simon Madine to the CreativeJS team. I’m sure you’ve seen their work around the internet, but if you need to refresh your … Continue reading →

Posted in General | 1 Reply

Quake-style animated models in three.js

Posted on February 24, 2012 by Seb Lee-Delisle
md2

Three.js is growing into a sophisticated and capable library, and although it’s not always obvious how to import your 3D content into it, you can convert your models from most popular formats into the json files that three.js requires. If … Continue reading →

Posted in WebGL | Leave a reply

Link: Analog or digital

analog_or_digital-1

You may have noticed that we’re fond of a bit of retro, so it was hard to resist this pixelated music video from Wildlife Control… from their blog: We were tinkering around with the SoundCloud API late one night several … Continue reading →

Posted on February 22, 2012 by Paul King | Leave a reply

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