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Link: Escapes.js – Retro ANSI art in JavaScript

ANSI art

We explored creative uses of ASCII art a few months ago and again more recently, but we haven’t yet covered its lesser known and even more geeky cousin until now: ANSI art. ANSI art originates from the late ’80s and early ’90s, back … Continue reading →

Posted on February 17, 2012 by Paul Neave

Link: Seriously real-time video effects

seriouslyjs

Seriously.js is seriously cool (heh) client-side realtime compositor for video and images by Brian Chirls. The demo video, courtesy of Ok Go, provides a fun showcase of its abilities (gotta love the nightvision/Modern Warfare effect!) and demonstrates the realtime transitions … Continue reading →

Posted on February 8, 2012 by Paul King

Why Cut the Rope uses Flash

Posted on January 23, 2012 by Seb Lee-Delisle
CutTheRopeFlash

OK, I admit it. I was kinda mean to Seattle game developers Pixel Lab about their HTML5 Cut the Rope game. And in my teasing for their slightly obsequious Microsoft sales pitch in the video, I neglected to mention that … Continue reading →

Posted in Canvas (2D), Game

Link: Everything you wanted to know about the Lem Google doodle

lemdoodle

Between Christmas and the 12 days of CreativeJS we didn’t get a chance to post this when it was first published, but it’s still very much worth a read. Over on HTML5 Rocks, Marcin Wichary — Sr. User Experience Designer … Continue reading →

Posted on January 16, 2012 by Val Head

Microsoft unwrap Cut the Rope in JavaScript

Posted on January 10, 2012 by Seb Lee-Delisle
Cut the Rope box

We’ve already seen Angry Birds and Bejewelled in the Chrome store, but now Microsoft are joining the HTML5 casual games party with a JavaScript port of popular smartphone game Cut the Rope. The end result is an authentic translation of … Continue reading →

Posted in Canvas (2D), Game

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