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Link: Particulate pictures

nucleal

Decomposing images into a bazillion dancing particles certainly isn’t a new idea, but this three.js based demo from @BlurSpline is a particularly (heh) nice example. Spherical repulsion and noise are among the transition effects available, and while the reformation of … Continue reading →

Posted on August 3, 2012 by Paul King | Leave a reply

Real-world reflections

Posted on April 5, 2012 by Paul Lewis
buckingham-ref

Environment maps are extremely useful when we want reflections and refractions in our WebGL work. If you’ve not come across them before you have to imagine that the 3D scene is in the middle of a huge cube. When we want … Continue reading →

Posted in GLSL, WebGL | 1 Reply

ArtHackSF

Posted on March 26, 2012 by Simon Madine
Audio ShaderToy

Early March was a good time to be a creative coder in San Francisco. Organised by the Gray Area Foundation For The Arts (GAFFTA) and The Creators Project, ArtHack Weekend SF was a hackathon dedicated to creating HTML5 and WebGL … Continue reading →

Posted in GLSL, Music, WebGL | Leave a reply

Screen space ambient occlusion

Posted on March 19, 2012 by Paul Lewis
ssao

Ambient occlusion is a great effect that provides more realistic lighting to objects in a 3D scene. It works by looking at the scene geometry to see what is nearby; floors, walls or other geometry. In the real world the … Continue reading →

Posted in GLSL, WebGL | 1 Reply

Link: GPU Lightmapping

gpu-lightmap

Evan Wallace is a very clever chap. He brought us the WebGL water experiment, and he’s done several other high-quality experiments that are among the best I’ve seen. He particularly excels at demos that do the heavy lifting with shaders, … Continue reading →

Posted on February 16, 2012 by Paul Lewis | 2 Replies

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