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Elevated – a beautiful mountain fly-through demo in 28Kb of JavaScript

Posted on February 5, 2013 by Richard Davey
elevated

Elevated was originally released in 2009 at the Breakpoint demo party. Created by Rgba and TBC it took the viewer on a stunning trip around a beautiful mountain landscape, complete with music, rippling seas and lighting effects. All packed into … Continue reading →

Posted in Demoscene | Tagged 301z, demo, WebGL

Save the Day

Posted on November 15, 2012 by Richard Davey
savetheday

Save the Day is the latest game to appear on the fledgling HTML5 games portal Turbulenz. We covered their previous release Score Rush back in April and at the time noted that Turbulenz were trying to do something different: namely … Continue reading →

Posted in Game | Tagged Denki, Turbulenz, WebGL

Microscopix

Posted on October 29, 2012 by Richard Davey
microscopix0

Microscopix was the winning demo entry at the TRSAC 2012 demo party held in Arhus, Denmark at the end of October 2012. Created by the recently re-formed group Litewerx  it’s a lovely combination of WebGL powered visuals smoothly synced to … Continue reading →

Posted in Demoscene | Tagged demo, Litewerx, WebGL

Space missiles, zombie brains and city simulation from js13k

Posted on October 11, 2012 by Richard Davey
simland

js13k was a competition in which developers had to create the best game they possibly could using JavaScript and no more than 13KB in the process. All code and all assets should fit into that tiny space limitation. Although the competition … Continue reading →

Posted in Game | Tagged fps, games, js13k, strategy, WebGL

Grand Theft Auto WebGL

Posted on May 16, 2012 by Richard Davey
GTAWebGL

Before you get too overly excited by the title, no this isn’t a full recreation of the 1997 DMA classic. Instead it’s a WebGL tech demo put together by Niklas von Hertzen as an experiment, to test out the creation … Continue reading →

Posted in WebGL | Tagged game, GTA, WebGL

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