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Monthly Archives: April 2012

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Science!

Posted on April 9, 2012 by Simon Madine
Corpus Collosum

Canvas games and WebGL demos get all the attention on the internets, but there’s a lot of work being done outside of the spotlight in the areas of medical and scientific visualisation as well. XTK, the X Toolkit, is a … Continue reading →

Posted in JS Library, WebGL

Three.js revision 48 – tutorial now updated

Posted on April 7, 2012 by Seb Lee-Delisle
starfield-featured

Three.js is still in alpha and it’s constantly evolving. That’s a good thing because it’s always striving to be better, but it can cause your older code to break. I’ve just updated our introduction to three.js tutorial so I thought … Continue reading →

Posted in JS Library

Link: Nokia Maps’ alien invasion

nokia maps alien

Rumour has it there’s a bit of an easter egg lurking in Nokia Maps. The kind that reveals an alien spaceship to fly around the map. A pretty fun one if you ask us! Type “we come in peace” in … Continue reading →

Posted on April 6, 2012 by Val Head

Real-world reflections

Posted on April 5, 2012 by Paul Lewis
buckingham-ref

Environment maps are extremely useful when we want reflections and refractions in our WebGL work. If you’ve not come across them before you have to imagine that the 3D scene is in the middle of a huge cube. When we want … Continue reading →

Posted in GLSL, WebGL

Lux Ahoy

Posted on April 4, 2012 by Richard Davey
luxahoy

Lux Ahoy is a new Worms-style combat game created by New York based digital agency Luxurious Animals. Played out as a battle between the two main characters: Luxamillion, a monocled pink monster and Trunkford, a pipe toting green elephant, the … Continue reading →

Posted in Game | Tagged Box2D, Easel.js, game, SoundJS

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