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Day 3 – Play with your pixels

Posted on December 27, 2011 by Paul King
12days03

There’s still a metric tonne of turkey left to eat, so let’s work up an appetite  Canvas provides no obvious way to set an individual pixel, nor read the colour of one… unless you know where to look! The … Continue reading →

Posted in 12 days of CreativeJS, Canvas (2D), Micro Tutorial

Link: Google gets frosty

Google recently snuck in another fun Easter Christmas egg; a festive snow effect, with a steamy twist! Searching for let it snow adds snow-fall to the results page, no-doubt to distract you while your browser window subtly mists up. Delightfully, … Continue reading →

Posted on December 23, 2011 by Paul King

More holiday fun with WebGL & Three.js

Posted on December 15, 2011 by Val Head
pomander200

If JavaScript snow effects aren’t your thing, you’ll be happy to see it’s not the only way we’ve found to have a little CreativeJS holiday fun. Thanks to Einar Öberg (@inear), you can make your very own Christmas orange pomander … Continue reading →

Posted in Canvas (2D), WebGL

May all your Christmases be #ffffff

Posted on December 5, 2011 by Seb Lee-Delisle
snow

Yes, it’s that time of year when every one of your clients will expect their website to be more Christmassy. And although I don’t usually succumb to my clients’ idiotic whims, I might make the exception. You know, cos it’s … Continue reading →

Posted in Canvas (2D), WebGL

Link: The Convergence

convergence-shot2

This is probably one of the first really great examples of HTML5 gaming I’ve seen. Most HTML5 games up to now have been proofs of concept with minimal graphics and tenuous gameplay. That’s not the case with The Convergence though. … Continue reading →

Posted on November 4, 2011 by Paul Neave

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