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Canvas Preloaders: Pretty ways to load content

Posted on August 25, 2011 by Paul Neave
preloaders

Modern web apps are continuing to increase in complexity and file size, and with that we need more graceful ways to load our content. Preloading animations to the rescue! Preloaders have a poor reputation in web development, mostly thanks to … Continue reading →

Posted in Canvas (2D)

DemoJS – Does (file) size matter?

Posted on August 19, 2011 by Paul Neave
DemoJS

Creative people often yearn for an ‘open brief’: the ability to remove the shackles and go mad with creativity. But sometimes this freedom, a blank canvas of opportunity, can be utterly overwhelming. Sometimes it’s necessary to impose arbitrary limitations to aid our creativity; … Continue reading →

Posted in Canvas (2D), GLSL, WebGL

Make a star-field in three.js – our first tutorial

Posted on August 12, 2011 by Seb Lee-Delisle
starfield-featured

Yes! We now have a tutorials section! And I’ve posted the first in a series about how to make something like FastKat using three.js. We’re starting simple with a star-field effect using Particle objects. The example is from my CreativeJS … Continue reading →

Posted in Canvas (2D), JS Library, Tutorials

Link: Primordial Soup

primodialFeature

Little dots with minds of their own! Or, well, as much as any shape drawn in canvas can have a mind of it’s own. Justin describes it as: Generative, autonomous creatures inhabit a viscous liquid. Their survival depends on their … Continue reading →

Posted on August 11, 2011 by Val Head

FastKat by Andrea Doimo

Posted on August 10, 2011 by Seb Lee-Delisle
FastKat

You always get the best results when you tailor the design style of your project to suit the limitations of the medium. And FastKat is a perfect example of that. Rendering 3D in canvas is pretty slow, and rendering huge … Continue reading →

Posted in Canvas (2D), Game

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