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Pile-o-Gears — Speed coding with Jaws

Posted on April 13, 2012 by Kevin Sweeney
pileogears

Pile-o-Gears is a simple, yet addictive platformer built by Christer Kaitila using the Jaws engine. Just another platform game, you say? Not quite! Consider that this particular game was built in only 48 minutes (with some help from existing code)! … Continue reading →

Posted in Game, JS Library

Science!

Posted on April 9, 2012 by Simon Madine
Corpus Collosum

Canvas games and WebGL demos get all the attention on the internets, but there’s a lot of work being done outside of the spotlight in the areas of medical and scientific visualisation as well. XTK, the X Toolkit, is a … Continue reading →

Posted in JS Library, WebGL

Three.js revision 48 – tutorial now updated

Posted on April 7, 2012 by Seb Lee-Delisle
starfield-featured

Three.js is still in alpha and it’s constantly evolving. That’s a good thing because it’s always striving to be better, but it can cause your older code to break. I’ve just updated our introduction to three.js tutorial so I thought … Continue reading →

Posted in JS Library

Link: A simulating cup of coffee…

coffeephysics

Coffee Physics is a promising lightweight 2D physics engine, by Justin Windle. With a name like that, it’s probably small surprise that it’s written in CoffeeScript. Down to the nitty gritty! Calculations are performed relative to a fixed time interval … Continue reading →

Posted on March 7, 2012 by Paul King

Link: Escapes.js – Retro ANSI art in JavaScript

ANSI art

We explored creative uses of ASCII art a few months ago and again more recently, but we haven’t yet covered its lesser known and even more geeky cousin until now: ANSI art. ANSI art originates from the late ’80s and early ’90s, back … Continue reading →

Posted on February 17, 2012 by Paul Neave

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